The Witch Hammer
Inside the Hospital Administration lobby, the group finds evidence of a shootout in which two men were killed and another lay dying. Derrick Johansson, wearing strange medieval armor embossed with a hammer sigil, looks to be bleeding to death from his wounds. His allies seemed to be under the same spell that effected the gang outside, though Derrick claimed it had been the work of a witch. When Kieth and Kyle came close to him to help stop the bleeding, Derrick recoiled and sneered, claiming to be able to sense magic on the two men. Seeming to prefer dying, the group was forced to leave, having found their artifact, though not before Kieth has a brief ghostly vision of fire.
Viking Biker Blacksmith
(say that three times fast)
When the gang had discovered a cache of cold iron ingots, Kyle had sent some off to see if he could have a weapon made out of it. No stranger to wielding axes in his family’s business, Kyle had thought perhaps a weapon made of cold iron would help against any more creatures from Faerie, the realm from which the goblins and horrific Red Cap had been sent from .
The weapon is returned to him by the only man around who supposedly could work the magical metal into the form he wished. The blacksmith looks the part, weather worn leathery skin adorned with faded blue and green tattoos, many of nordic and celtic design, atop thickly muscled arms. Long stringy light blond-turning white hair pours out from underneath a typical black bikers bandanna and a blonde beard hangs proudly from his tan, line creased face. Sindri, as he introduces himself, offers to make
more weapons, should the gang want, provided he be able to set up shop on the property. Everyone agrees and Sindri sets to work, making mention in passing that he may call upon his cousins for help.
Let’s Get Tattoos
Harry plans a trip back to the city to speak with a contact about a possible lead. He doesn’t mention many details except that the contact is a member of the enigmatic organization known as The Harrowers.
Harry takes Ivan with him to introduce the Russian gunman to an old friend and tattoo artist known simply as Kaz. Kaz has mastered the art of magic tattoos and offers to do some work on Ivan.
Meanwhile, Harry tracks down his lead with Liam, though the two are not heard from for the rest of the night. Zed eventually reaches out to the rest of the team and asks if they can track Harry and Liam down, as the GPS device that Liam carries is no longer transmitting a signal. The last signal transmitted shows him and (hopefully) Harry in Jellico, TN …
The Doctor is In
The team is flown to a nearby airport from NY and begins their search with very little to go on. When the team makes a pit stop at a gas station on the highway leading to Jellico, Cassandra manages to work her charms on one of the stations employees. Seemingly prepared to bend over backwards to help her, the station attendant proceeds to call everyone he knows in a 50 mile radius looking for information. The gang gets lucky when news arrives that the local police station recently had an event which shocked the town. They head into Jellico, and stop at the local diner across from the police station while they formulate a plan. The gang end up discovering that a young woman was found wandering near the highway and was picked up in a state of confusion. While holding her in a cell at the station while they try to find a contact that can come and get her, the young woman has a violent episode, biting a police officer on the hand and covering the walls of her cell with various bodily fluids, with which she manages to write a cryptic message in a strange language.
The gang learns from the police that the girl may have come from the Campbell County Behavioral Health Institute, run by a Dr Philip Channard, but no one at the Institute is answering the phone. Assuming that the doctor may know something about what happened to Harry and Liam, the gang heads to the Institute. A rented car parked in the lot arouses the teams suspicions, and a quick check on the paper work within it confirms that it is the car Harry rented (in Zedmore’s name).
The team wastes no time exploring the institute and immediately discovers the building is occupied with a host of deranged, seemingly possessed former patients that have certainly gone off their medication to say the very least. An office on the first floor boasts a large locked walk in safe and, in an upstairs bedroom, a nurse hides for her life from a terrifying trio of preternaturally strong and inhumanely savage lunatics. Once saved by the gang, the nurse informs them that Dr Channard has likely fled to his cabin in the woods, a favorite retreat of his, especially since the demise of his wife three years ago.
The Cabin in the Woods
Following the nurse’s instructions, the gang heads for the doctors cabin. Channard’s retreat is located a few miles west down the road from the institute, and then further into the remote back country down a narrow dirt road which winds it’s way through the ever encroaching and oppressive forest.
Though the trees have long been cut back away from the cabin, the tiny home still sits in the darkening gloom of the surrounding copses of Blackgum, Red Maples, and ancient Ash trees. A late model Chevy truck sits near a small wooden walkway over a ditch, the remnants of a long dried stream which likely once babbled under it.
Suspecting the truck to be Channard’s, the troupe approach the shadowy cabin carefully. There are no lights or signs of life from within and the group soon turn their attention to a wooden shack near the cabin. As they approach, faint murmurings are heard from within, and after some apprehensive searching, a thinly veiled secret trap door is discovered.
Here they find the doctor and, it appears, his deceased wife. Channard has wrapped himself up in an arcane cloak of some kind and seems to be performing a sort of magical ritual. His wife, now a long dead monstrosity, leaps up from an alter and begins attacking the party with super natural strength and ferocity. The team vanquish the sorcerer and his wife, though not before Channard unleashes a final spell which nearly fatally wounds Kyle. Upon the doctors person, the gang find a strange puzzle box and a small key, worn around the doctor’s neck. They rush back to the Mental Institute, hoping the key will lead to some clue as to Harry and Liam’s whereabouts.
Dead by Dawn
Now able to open the doctor’s mysterious walk in safe, a psychiatric records room is discovered as Cassandra helps herself to as many important files as she can. With the help of local authorities contacted and hurried to the scene by Zedmore, the team makes a grizzly discovery. The office safe room contains a stairwell down into a secret basement that Channard has apparently been using to house and offer strange occult treaments to his patients. A crude medical setup is found as well as several iron bar cells, two of which house our long lost Harry and Liam, both of which have been cruelly bound and gagged.
Soon the entire team is flown by helicopter to a local hospital and treated for their numerous wounds. Though regretful and apologetic for the danger he put his friends into, Harry thanks them and tells the gang that this has been all, unbelievably, worth the effort. Harry believes that a device found on Channard and retrieved by Keith may very well be the key to finally defeating the Morrigan.